So, I switched it up
So, I’ve been gone for a while. But I’m back now!
Again, I’ve changed my mind, but I think that I have a solid idea planned out. My name will be a game a “sandbox” that focuses on crafting and light roleplaying.
So, Eboni what in the world do you mean.
Well, I mean crafting..everything. The player will be in control of almost every aspect of the game – from the economy to the world around them. They can build a camp or cottage of their own, take up residence in a cave or tree or even create a private, floating sky castle. From there the can grow it into a larger village or fortress or anything they want.
Its ambicious, but hey. I have nothing but time (Sorta…)
When I say light roleplaying, I basically mean “Stay In Game”, as in no take of the superbowl or your nasty, cheating girlfriend on IG channels, says, etc. This game will be about politics, magic, discovery and a bunch of other stuff.
Ok, in a nutshell: The players got to this planet by means unknown. After much exploration, they find several villages and towns that are complete devoid of any human life. The buildings are in various states of ruin and almost always completely overrun with plants and animals. The player’s goal is to salvage what tools, information, etc they can to survive. I know this sets up as a Zombie survival, but its not. Really!
So basically they are stuck on this planet and must find a way to survive against all sorts of beasts and acts of nature, then tame said nature and start their own colony. Everyone can work together or they can work against each other. Along the way, the devastated cities (as well as the forests, jungles, etc) hold tons of secrets for the explorers to find: ancient treasures (which may or may not be any value to them), powerful magics and hints about the possible history of this world.
As I said earlier, there will be resources to find and like Magic: the Gathering cards, they will be common, like iron and copper; uncommon like gold and silver; and rare like mythril. The players will start out with basic, primitive skills, then work their way up by branching skills and learning from what they find salvaging the cities. They can later teach the skills to others or hoard away the knowledge.
Well, that’s it for now.
